Another take on some of the most played games of last year for the UGTV crew, this time from Ian, who describes bad PC adventure games and a portable title that broke his system. For real.
And what a week it’s been! Atlus delays a game and we all cheer, videogames outsell DVDs in 2008 and Skate 2 lets you pay instead of playing.
In the wake of the final EGM release and dismantling of the publication, Future Publishing (Nintendo Power, Official Xbox Magazine) excuses profit losses due to shrinking market. How about gaming mags?
Howlett discussed the best way to beat the recession. Buying MORE games. And don’t worry, it kind of makes sense.
Earlier this year, Peter Molyneux told the BBC that “price pressure” would be put on games in the near future. But are we going to see prices drop or soar?
Who doesn’t like a game where you eat things? No, this isn’t Cake Mania, it’s Twisted Pixel’s indie game The Maw. Winner of last year’s PAX 10 it is now available to download, but how does the final product look?
EA’s CEO says that there isn’t an inherit conflict between creative and profitable games and Peter Moore likes World of Goo. Also some hatred for Activision in this week’s News Wrap-Up.
Nothing is quite as exciting as getting home after picking up a brand new game and…it’s broken. Taking a look at the culture of game patches and always having issues on day one.
Even some of the most lighthearted adventures can have half a foot into darker territories. Games that involve monsters or evil forces always have that push, but why do sequels of games often move into darker territory when trying to explore that? Does it even work?
While we talked briefly about the NPD numbers for the US, we take a broader look at the global gaming economy for 2008. Who gained and who lost across the world.