Archive for January, 2010

Another Cast Episode 22 – Full Halo Lobotomy

Running a little late this week due to some technical issues, but it’s a good one we promise. Dark Void and Original IPs are the focus of this week’s cast.

A Cultural Divide – The State of Modern RPGs

It’s no secret that Ian likes Japanese RPGs. Actually, he just likes RPGs in general. So, why do we need to make the distinction in their creative locations?

When Games Play Hard-to-Get

Join Tim in his adventures in importing as we dig through the archives of games long since past to discover more about Elite Beat Agents and his addiction to it. Help!

Question of the Week – What Recent Game Was Almost Good?

We’ve been playing a lot of games lately. Because of this, it’s time to complain a bit about them. Well, not really, but we’d like to mention some games we almost liked.

Another Cast Episode 21 – How Mario Killed Facebook (Or Dino-Souls)

We are joined once more by Tim Latshaw for this week’s Another Cast where we discuss Bayonetta, Darksiders and the NPD numbers for December. In 3D!

Good Hair Day – Bayonetta Review

Get up and let your hair down as we review Bayonetta. With all its flair and style, how does the witch-based Devil May Cry successor hold up?

Question of the Week – How Can 3D Work For Video Games?

We try and look at the positive impact that 3D technology could have on video games in the near future. We are not great forecasters, but we’re trying!

Create. Share. Compare. – LittleBigPlanet VS ModNation Racers

After spending some time with ModNation Racers, we have drawn some comparisons with it spiritual predecessor LittleBigPlanet. It’s still early, yes, but ModNation does a few things very right.

Another Cast Episode 20 – You Let Them Die

It is another Best Of podcast featuring all of 2000-2009 in games. At least the ones we really liked. Also, conflicts about Bayonetta!

Question of the Week – What Game Mechanic Needs to Go Away?

It is time for that ever looming Question of the Week, this week featuring tired industry trends and game mechanics that we think should just walk away into the sunset.