On a windy rooftop in Toronto we sat down the Creative Director of Ruffian Games, Billy Thomson, to discuss Crackdown 2 and what has changed from the first game that will compel you to give this one a try.
Another conversation which is as brief as this summary will make you think a bit about what a game really is, and how you could play outside traditional means.
Sometimes there are things you don’t want to know. One of those things is what call centres people have worked in. The other is games that don’t have system link.
A late Question of the Week asks what would you pay for a big budget title? Would you pay enough to entice publishers to even think of this business model?
Doctor Tim Latshaw provides lessons of love gleaned from the wonderful world of Japanese dating sims in Sakura Wars. This should be good!
It is our weekly podcast, this time with special guest Justin Amirkhani of GeneralGames.ca who helps us talk about invisible bears and games that were sold.
After playing through every piece of the game, Ian H. takes a look at Splinter Cell: Conviction. We finally learn where his daughter is!
In a podcast that goes more off the rails than usual, we create Pokemon and also laugh hysterically at very inappropriate jokes. And video games. Them, too!
So bad it’s good, but a video game? Is such a thing really possible? We discuss games that we think fit the bill, or if the definition of B-Movie even really fits.
Have you ever been passionate about a hobby and worked as hard as you could just to enjoy it? Come help Tim paint a barn to talk about video games you’ve earned.