brainy gamer

This tag is associated with 2 posts

Why Do Game Sequels Go Gritty?

Even some of the most lighthearted adventures can have half a foot into darker territories. Games that involve monsters or evil forces always have that push, but why do sequels of games often move into darker territory when trying to explore that? Does it even work?

A Suspension of Disbelief

Michael Abbott of the Brainy Gamer recently talked about games needing more dissonance (inconsistency), being an element that helps draw the player in more. Agree or disagree, it’s certainly worth discussion!